排序
[NDS教程]NDS游戏使用的NitroSDK版本资料库
来源:gist.githubusercontent.com/Normmatt/9b472d49048d74eb73e5f10a3b0e6a74/raw/b16ebb33f872354a7cf3d1c144cab42476bd5682/NDS_Versions.txt007 - Blood Stone (Europe): NITRO-SDK VERSIO...
[GBA教程]pokeemerald动态地图块实操记录
以我的地图集名字是n2为例,比如我现在新增一个花的4帧动画现在我需要为n2地图集添加花动画支持。首先,在tileset_anims.c文件中添加n2地图集的花动画帧数据定义和相关函数。const u16 gTileset...
[GBA教程]跳过开头动画、卡车、取名以及默认固定男女主
修改这个src\main_menu.c文件的函数Task_NewGameBirchSpeech_BoyOrGirlstatic void Task_NewGameBirchSpeech_BoyOrGirl(u8 taskId) { // 直接设置男主性别 gSaveBlock2Ptr->play...
[GBA教程]新增(非替换)NPC的行走图
以行走图mingdi(冥帝)为例。在event_objects.h中添加mingdi的枚举值,并更新NUM_OBJ_EVENT_GFX和的OBJ_EVENT_PAL_TAG_DYNAMIC值。#define OBJ_EVENT_GFX_MINGDI 243 #define NUM_OBJ_EVENT_GF...

![[NDS教程]NDS游戏使用的NitroSDK版本资料库-宝可梦营地](https://pokedream.cn/wp-content/uploads/2025/12/pokemom-pokemon-36660211-1680-1050.jpg)
![[GBA教程]pokeemerald动态地图块实操记录-宝可梦营地](https://pokedream.cn/wp-content/uploads/2026/01/QQ20260123-171516.png)
![[GBA教程]跳过开头动画、卡车、取名以及默认固定男女主-宝可梦营地](https://pokedream.cn/wp-content/uploads/2025/12/background-scaled.jpg)
![[GBA教程]新增(非替换)NPC的行走图-宝可梦营地](https://pokedream.cn/wp-content/uploads/2026/03/ScreenShot_2026-03-09_143354_062.png)
![[GBA]ER2.65V2 简略汉化版 + 全特性介绍文本-宝可梦营地](https://pokedream.cn/wp-content/uploads/2026/03/main-0.png)
![[NDS中文]宝可梦白2加强v1.0.1测试版-宝可梦营地](https://pokedream.cn/wp-content/uploads/2025/12/pokew2.png)

![[NDS]心金魂银自用debug内置修改器-宝可梦营地](https://pokedream.cn/wp-content/uploads/2026/01/game_patched__13041.png)
![[GBA教程]pokeemerald实现动态地图色板功能-宝可梦营地](https://pokedream.cn/wp-content/uploads/2025/12/LittlerootTown.png)